Nicole Citardi


Hello! My name is Nicole, I recently graduated with a B.F.A. from Chapman University (major in Animation & VFX and minor in Game Development Programming). Welcome to my portfolio!I have a passion for storytelling and a love of art, which is why animation is the perfect blend for me. I enjoy a plethora of story-based mediums, including movies, video games, books, comics, and TV shows. I want to contribute to the storytelling world with my skills as an artist and a creative individual!




Nicole Citardi

3D Modeling and Rigging

Astra

(for 2026 Senior Thesis Film "Heart Race")

Responsible for: Body, clothes and hair modeling, rigging, toon shader development, character design.

Created handcuff chain rig to be referenced into animation files.

Riker

(for 2026 Senior Thesis Film "Heart Race")

Responsible for: Body and clothes modeling, toon shader development, rigging.

Wisteria

(for 2024 sophmore year film "Fairest of Them All")

Responsible for: All

Oola

(2023)

Responsible for: All

Background for "POPULARITY CONTEST"

Responsible for: All

To create a dynamic background for my game, I modeled a 3D room and utilized drawn textures in Substance Painter to match the 2D character art.

Scythe Weapon

(2023)

Nicole Citardi

3D Animation Reel

Nicole Citardi

Game Development

I started a company where I hope to create engaging narrative-driven games.

ScrythaDev, LLC

I am working on two solo development projects where I am responsible for all art, writing, and coding.

Mystery Visual Novel

Game Engine: Ren'Py

Programming Language: Python

Art Programs: Adobe Photoshop, Autodesk Maya, Adobe Substance Painter, Adobe AfterEffects

Short mystery visual novel with RPG elements.

Game Engine: Unity

Programming Language: C#

Art Programs: Adobe Photoshop, Autodesk Maya, Adobe Substance Painter

Currently in development. Will be available on Steam.

Other roles not affliliated with my company:

My Role: Lead Artist

Art Programs: Aseprite and Photoshop

Created all skins for player avatar

Collaborated with coders to develop dynamic parallax background

2024

My Role: All game and UI art

Art Programs: Adobe Photoshop

2024 game jam entry

My Role: promo art, character design, video editor

(not responsible for Eternal Thorns UI art shown)

2024 game jam entry

My role: character design and UI animation

Nicole Citardi

2D Art & Concept Art

Pretty In Pink

I love drawing my persona in different universes <3

Outfit Concept Art for Game Jams

Original Characters for "Blame Game"

(Not responsible for mechanical arm rendition in concept art)

Animation Practice

Coffee Shop for Clowns Visual Development

Nicole Citardi

Traditional Study

"Grand Canyon" (2020)

Top 10 finalist in Congressional Art CompetitionFeatured in District 7 newsletter

Nicole Citardi

EXPERIENCEScrythaDev — Founder
2025 - PRESENT
• Founded a company (scrythadev.com) to publish my own solo dev games.
• Promote and build wishlists for original title “POPULARITY CONTEST” on Steam.
• Communicate with and organize potential talent for voice acting, audio design, and other skills.
Dodge College of Film & Media Arts — Social Media Designer
October 2024 – May 2025
• Designed motion graphics and edited videos to promote the animation program.
• Attended weekly meetings with animation faculty.
• Conversed with students to relay information and collect student work to showcase.
Art Mix — Animation Tutor, Art Instructor
June 2024 - PRESENT
• Formulated lesson plans to teach 2D animation to middle schoolers.
• Conducted group art lessons for kids aged 5 to 8.
Kashmir World Foundation — Animation Intern
June 2023 – January 2024
• Animated a 2D short film to advertise high tech drones built for wildlife conservation.
• Received feedback from peers and made corresponding edits.


PROJECTS“Heart Race” — Co-Director, 3D Animator, Rigger, Lighting Artist, 3D Modeling
2025-2026
• Co-directed senior thesis film in collaboration with peers.
• Fulfilled a variety of roles, with a focus on 3D character modeling, rigging, 3D animation, and lighting.
“POPULARITY CONTEST”— Solo developer
2025- PRESENT
• Illustrate, code and market for a narrative heavy visual novel.
• Built a marketable persona to promote game on social media platforms.
Game Jams — Concept Artist, Promotional Artist, Logo Artist
2024-2025
• Joined two collaborative game jam projects, “Eternal Thorns” and “Arcana Apothecary”.
• Designed the outfits for lead characters, animated a live 2D title screen, made the logo art, and illustrated promotional art for the respective games.


EDUCATIONChapman University, Dodge College of Film & Media Arts
Animation and Visual Effects (major) & Game Development Programming (minor) B.F.A.
August 2022 - May 2026
GPA: 3.9 | Honors: Provost List


SKILLS• Maya, Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Substance Painter, Toon Boom Harmony, Final Cut Pro, ShotGrid, Jira, Mocap, Sync Sketch
• Microsoft Office and Google Workspace
• Familiar with Blender, Cinema 4D and Unreal Engine. Working knowledge of Unity (C#) and Python.


Nicole Citardi

Video Editing / Motion Graphics

Game Trailer for "POPULARITY CONTEST"

Reels for

Social Media

Motion Graphic segment for Kashmir World Foundation Internship

Graphics for short film "Ms. Match" (2022)