Nicole Citardi


Hello! My name is Nicole, and I am a recent graduate of Chapman University with a major in Animation & VFX and a minor in Game Development Programming. Welcome to my portfolio!I have a passion for storytelling and a love of art, which is why animation is the perfect blend for me. I enjoy a plethora of story-based mediums, including movies, video games, books, comics, and TV shows. I want to contribute to the storytelling world with my skills as an artist and creative individual!




Nicole Citardi

3D Modeling and Rigging

Astra

(for 2026 Senior Thesis Film "Heart Race")

Responsible for: Body, clothes and hair modeling, rigging, toon shader development, character design.

Created handcuff chain rig to be referenced into animation files.

Riker

(for 2026 Senior Thesis Film "Heart Race")

Responsible for: Body and clothes modeling, toon shader development, rigging.

Wisteria

(for 2024 sophmore year film "Fairest of Them All")

Responsible for: All

Oola

(2023)

Responsible for: All

Background for "POPULARITY CONTEST"

Responsible for: All

To create a dynamic background for my game, I modeled a 3D room and utilized drawn textures in Substance Painter to match the 2D character art.

Scythe Weapon

(2023)

3D Animation Reel

Game Development

I started a company where I hope to create engaging narrative driven games.

scrythadev.com

I am in the works of two solo development projects where I am responsible for all art, writing, and coding.

Mystery Visual Novel

Game Engine: Ren'Py

Programming Language: Python

Art Programs: Adobe Photoshop, Autodesk Maya, Adobe Substance Painter, Adobe AfterEffects

Short mystery visual novel with RPG elements.

Game Engine: Unity

Programming Language: C#

Art Programs: Adobe Photoshop, Autodesk Maya, Adobe Substance Painter

Currently in development. Will be available on Steam.

Other roles not affliliated with my company:

My Role: Lead Artist

Art Programs: Aseprite

Created all skins for player avatar

Collaborated with coders to develop dynamic parallax background

2024

My Role: All game and UI art

Art Programs: Adobe Photoshop

2024 game jam entry

My Role: promo art, character design, video editor

(not responsible for Eternal Thorns UI art shown)

2024 game jam entry

My role: character design and UI animation

2D Art & Concept Art

Pretty In Pink

I love drawing my persona in different universes <3

Outfit Concept Art for Game Jams

Original Characters for "Blame Game"

(Not responsible for mechanical arm rendition in concept art)

Animation Practice

Coffee Shop for Clowns Visual Development

Traditional Study

"Grand Canyon" (2020)

Top 10 finalist in Congressional Art CompetitionFeatured in District 7 newsletter